

I've also got a wicked landing strip for my Seamoth.

Of course I still have to exit my moonpool and re-enter my Cyclops the traditional way, but hey, that's actually pretty darn fun to do in such tight quarters anyway. The odd thing is that, the way Ive laid out my base, the launch bay is directly over my moonpool and almost touching it in fact, so close that the moonpools antenna actually pokes up through the bottom of my Cyclops and you can see it stirring around from inside the launch bay. This is very convenient, though, because it allows me to realize the dream of entering my base directly from my Cyclops, which is especially helpful for executing the power cell exchange routine. 1 Overview 2 Recipe 3 Databank Entry 4 Gallery Overview The Docking Module allows the player to attach a Prawn Suit to the back of the module and carry it along while piloting their Seatruck. This means that, if I've aligned everything just right, I can drop out of my Cyclops and glitch through the roof of my moonpool and immediately dock right in said moonpool! Pretty damn awesome, if a little weird. Here comes the fun part: given this arrangement, I discovered that when I disembark the vehicle bay in my Seamoth the Cyclops drops it a set distance, ignoring any structures in the way.

It looks a bit freaky, but it's harmless. The odd thing is that, the way I've laid out my base, the launch bay is directly over my moonpool and almost touching it – in fact, so close that the moonpool's antenna actually pokes up through the bottom of my Cyclops and you can see it stirring around from inside the launch bay. But you can build a base in there as I have (in my case a nuclear one, which I thought fit the ambiance) and use it to recharge any power cells that you've drained.
